Need for Speed Undercover Hands-On

Need for Speed Undercover Hands-On

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Član
The latest entry in EA's long-running racing series looks to the past while throwing in some interesting new features.

Only in the context of video games will you hear people clamor on about how they wish they were being chased by the cops, but that's just what many Need for Speed fans have been doing since 2005's Most Wanted. Well, the boys in blue are back for Need for Speed Undercover, and so is the open-world setting that last year's ProStreet sacrificed in favor of quartered-off racing courses. But it's not as though developer EA Black Box has gone into full-on time-travel mode for the latest entry in this long-running series. For every nod to the series' past, you'll find something new like Hollywood-style driving techniques designed to help you elude the police, new events and skill-building systems, and a step toward more mature, less hammy storytelling.

Need for Speed Undercover is swapping the professional racing circuits and nighttime neon lights of the past two games in favor of an open-world Gulf Coast locale. Known as Tri-City Bay, this collection of floating-bridge freeways, dirt roads, and industrial shipping yards is set in the postsunrise, presunset time of day when the sun sits low in the sky and covers everything in a golden light. There seems to be a lot of diversity, and the race events take good advantage of that. One of the Sprint Race events we took part in--a supercar showdown featuring the likes of the Carerra GT and Pagani Zonda--took us from the highway to a high school football field to a millionaire's marble driveway before arriving at the finish line in a freeway tunnel. It's definitely a big world, too. We're told you can drive the fastest car in the game and it would take you a solid eight minutes to circumnavigate the entire world at top speed


One of the ways Black Box is looking to expand your driving abilities without necessarily changing the way cars handle is through what it's calling the Heroic Driving Engine, a system that allows you to achieve a new level of agility on the road. One of the ways it's done this is by removing the persistent relationship between a car's direction and the perspective of the camera. If you're flying down the road, you can jam on the brakes while jerking the control stick to the side and watch as your car does a 180 at speed while the camera remains firmly in place. It's not just for show; if you've thrown your car into reverse like this, you can double-tap the gas and your driver will come to a screeching halt and take off in the opposite direction. This entails the opposite scenario as before--your car will remain facing the same way while the camera turns around, saving you a good bit of time compared to the old-fashioned three-point turn. When you successfully engage in these types of moves, you'll be rewarded with RPG-style experience points that will upgrade your driving abilities.

As a way of maintaining balance with your newfound driving skills, EA Black Box is bringing back the police to keep you challenged as you wreak havoc on the roads of Tri-City Bay. Driver AI has been enhanced so that if you do something particularly stupid like nudge someone off the road at 90 miles per hour, you'll have the cops called on you. In other situations, you'll have them on your tail at the start of a mission, like in the Driver Job event we tried that had us stealing a police cruiser (a Nissan GT-R squad car, of all things) and bring it to a shop to sell it off. No matter the origins, getting rid of the cops is the same: You need to put some distance between you and the police cars, and if there's a helicopter, you need to find a tunnel or bridge to hide under.

As you progress through the game's story--a tale about a police officer so deep undercover that only a few people know who he is--the narration will unfold in the traditional cutscene format of the Need for Speed series. This time around, there's a new focus on taking these video sequences out of the stone age and into the modern era, where games don't need to remain stuck in the trappings of the mid-'90s. What this means is cutscenes shot on a live set rather than a green screen, real actors (well, at least the main characters--we're not sure if Jessica Alba's brother playing a side role counts as a real actor), and a director pulled from the show 24. Based on the three cutscenes we saw, these ingredients have come together to form a more mature look for the series. You'll have the chance to see how well the whole package comes together when Need for Speed Undercover is released on November 17.
 
Član
za tu perverziju od igre treba i perverzija od kompa, ko je igro pro street na low ili carbon/most wanted na medium nema se čemu nadat, možda mu i instalacija zašteka xD (ja sam jedan od tih)
 
Član
Carbon igram na Max Pro Street igram na Max valjda ga mognem pokrenuti :D
igra će biti ekstra ;)
 
Član
predobro je,al cip fx5200 ni pro street ne pokrece
ovdje nemam sta trazit
dok ne nabavim novi racunar
hehehe
iako je moja bolja ,jer je na asusovoj platformi,samo cip je nvidia,i ubrzan je,al opet...nista prije masine:)
 
Član
Electronic Arts je izjavio da neće izbaciti demo najnovijeg nastavka NFS franšize, po imenu NFS: Undercover. Naime, autori igre bi želeli da se više posvete igri, i da ne gube vreme, čak i ako je demo u pitanju. Datum izlaska igre je 21. novembar tekuće godine.
 
Član
trozic ti ćeš vjerojatno i ovo na max igrat onda, pro street je bio dosta zahtjevan...
Ja sam ga igrao malo na low sa Intel P4 2.8 dual core, 768mb DDR rama i GF6600GT Golden sample grafom. Koju sam naknadno zamjenio za 6800GS, pa za 6800GS/XT golden sample, sve su pocrkavale... Sad u ponedjeljak moram ić opet kupit drugu, za agp i lovu koju imam nemam izbora osim Radeon HD3650 ...
 
Član
ma nece biti toliko zahtjevna , ja trenutno imam 3200+(64)AM2 DDR2 800//mhz-2.5 GB i graficka WinFastPX8600GT*TDH Extreme -1GB valjda cu moci igrati na nekoj sredini :D, ali namjeravamda mijenjam procesor za 6200+(64)AM2
 
Član
(paste/copy)

Minimalni sistemski zahtjevi:

Windows XP and VISTA with latest service pack installed
Intel Pentium 4 (or equivalent) CPU running at 2.8GHz or higher (3.0GHz if running Windows Vista)
1GB RAM
Geforce 6500, Radeon 9500 or better DirectX compliant video card with Pixel shader 2.0 or above (AGP and PCIe only) using a supported chipset
DirectX compatible sound card
8X or faster DVD Drive
5.5 GB of HD space required to install game
To play online a network card is required for broadband connectivity

Corrado ti sa tom 3650 ces moci ovo bez problema igrati
 
Član
zlax123 je napisao(la):
(paste/copy)

Minimalni sistemski zahtjevi:

Windows XP and VISTA with latest service pack installed
Intel Pentium 4 (or equivalent) CPU running at 2.8GHz or higher (3.0GHz if running Windows Vista)
1GB RAM
Geforce 6500, Radeon 9500 or better DirectX compliant video card with Pixel shader 2.0 or above (AGP and PCIe only) using a supported chipset
DirectX compatible sound card
8X or faster DVD Drive
5.5 GB of HD space required to install game
To play online a network card is required for broadband connectivity

Corrado ti sa tom 3650 ces moci ovo bez problema igrati

Ako ovo bude istina to je najbolja vijest što sam čuo zadnja 2 tjedna xD
 
Član
ma svaka igra je optimozovana svako ce je moci igrati (neko na 90fps dok neko kao STRIP ;)
a na 6600 na klok na 3.1 x 2 (2 jezgra)
i 8800gt
2gb rama miran
 
jel mora vista ili moze xp

ja imam procesor 2400 radi na 2000
graficka 7600 gs
ram 1bg ddr 1
oce moci to na ovo moje sranje
 
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